WEB 170 CLASS
INTRO TO FLASH PROFESSIONAL CS3
WEEK 1
LECTURE:
Flash Basics & Simple Graphics - Tools Defined
ASSIGNMENT/EXCERCISES:
Flash Document & Simple Graphics
Build Simple Objects - Pool Balls We are really going to get this started in Week 2. We are a little ahead of schedule right now so Don't feel bad if you are having problems understanding shapes... I want to spend more time on this so we will do more next week
Manipulating raw Shapes in a timeline with Shape Tween(Thursday's In class ex) - HOW-TO.PDF
EDITING CAR BMP(Thursday's In class ex): - Link to car IMG Right click on image and save to your desktop.
Here is the exercise on how to mask out the car. It is a big file so it
will take a bit to download... it would be best to save to your desktop
HOW-TO.PDF (If you have problems, email
me here and i will zip it up and send you the PDF)
READING:
Review Chapters 1-3 and they will cover what we discussed the first week. It covers the tools and simple shapes.
WEEK 2
LECTURE:
This week we covered motion and shape tween. We learned that only raw shapes can be changed with shape tween and we learned about making movie objects and graphic objects.
ASSIGNMENT/EXCERCISES:
Motion Tween (In class ex )- COMING SOON
Simple animations PDF3
READING:
Review Chapters 4-7 and they will cover what we discussed the first week. It covers the tools and simple shapes.
WEEK 3
LECTURE:
We spoke about how the buttons worked and we talked a little about action script. The actions script we used can stop a movie and start somewhere else within the timeline. We learned about "gotoAndPlay" and we learned about "gotoAndStop". We learned that "on (release)" tells the button to do something once you click it. the "gotoAndPlay" action tells the button to goto a certain area in your timeline and play from that point. the "gotoAndStop" tells the button to goto a certain keyframe and stop at that point. Here are some more actions we have talked about..
stop(); - This tells all actions on the timeline to stop
play(); - This can be used in place of gotoAndPlay if you want the movie to play starting from the keyframe it is in.
on(release) - This command tells the movie that when the button is released, something is going to happen. It will look like this
on(release) {
something you want to happen (where you want it to happen);
}
so inside the parentheses is where you place a number to represent where you want this action to take place on the timeline...or you could put the name of a label in quotes. such as
on(release) {
gotoAndStop ("home");
}
This tells the movie that when you release the button you need to find the label "home" and go there and stop.
To create a Label add a layer in your timeline and create a keyframe where you want this marker to be. In your property panel at the bottom of your screen you will see a place to add a label. it looks something like this " " and you simply type a name in there and it will show on your timeline
The benefit to calling labels instead of numbers on your timeline is that if you end up adding spaces or moving things... the labels can move and you don't have to change the code...where the number on the timeline will never move.
ASSIGNMENT/EXCERCISES:
Buttons and Actions BUTTON CODE AND HOW TO PDF
READING:
Chapter 12 talks more about buttons if you would like to follow up.
WEEK 4
LECTURE:
This week we discuss the concept of introducing sound into your project. While this isn't ideal for every situation sound can be a powerful form of communication and should not be overlooked. However, if you are going to include sound in an ongoing capacity,( ie: music running in the background), then the proper action would be to allow the user to discontinue the sound, should he/she wish.
An easy way to do this is to add a stop action that stops all the sound on the page. This is a simple action script that you can tie to a button in an on(release) command.
First, simply create and label a button appropriately. Then in an AS 2.0 script you can create the following:
on (release) { stopAllSounds();}
This simple action scripts should stop any sound until such time as it is activated again. Meaning... this will stop all the music in the background for good unless you add a play button or refresh. The sounds associated with your buttons will still work when ever you mouse over (provided that is how you set them to work)
You can import sounds, including mp3's, to your library the same way you would import a graphic or a movie clip.
Sound and Publishing
ASSIGNMENT/EXCERCISES:
Sound and Publishing PDF
WEEK 6
LECTURE:
SAMPLE INFORMATION ARCHITECTURE
ASSIGNMENT/EXCERCISES:
Final Project PDF FINAL PROJECT
FINALS WEEK
Final Projects Update: Our final class is actually on Tuesday the 12th of August. However, because of the misprint on my site, I extended the hand in date as long as I can and still be able to get things graded. Thursday the 14th of August at Midnight is the latest I can accept assignments... If you have outstanding assignments and you would like credit for them... I will accept them.
All assignments need to be emailed to me and reach me by Thursday at Midnight in order to receive credit and I can make no exceptions beyond that point.

